Sunday, 24 November 2013

Dude can't be a lady...cause it would emasculate the audiance

Why can't Link be a girl? There's so many generations of heroes across so many mellenia (in game anyway, out of game it's been like 26 years) and a dozen or so tales. But so far every hero of time/courage/the wind(?) Has been a dude.

Probably cause the Zelda series has a bad habit of following it's past games as a guideline, so if the last game had a male hero the next one is likely to have a male hero also. Further, while Link might be a name with no assigned gender, Zelda is deffianatly a woman's name, so both Link and Zelda would be women, fighting Gannondorf (probably) who would also be stuck in his normal gender, which would have some...issues with gender roles. Not saying Nintendo can't do good representations of women (they don't really go out of their way to try though) but in this series it probably won't work without it's own whole new villain, but with how the timeline is going in the adult Link timeline (which after spirit tracks has Link and Zelda settled in a new land they named (New) Hyrule) there's a chance a non-Ganondorf villain who'll allow such diversity of gender roles.

Though it could be from a history of reading adventure books for young girls when I was growing up (I read though all my own fantasy adventure books too quickly so I read my sister's books until I got more of my own, so I read lots of Tamora Peirce books, all of which star a girl/woman, make for new kinds of character development...like sex @_@ which child-me was not super ready for...getting back on track) but a female lead normally ends up with far more character development. Admit it you can't think of any male characters who'd contradict this claim, especially any that started their life in the NES era. So yeah, I'm all for character development (The main reason I play RPGs) and any chance to have that in more games I'll jump on, which is why I'll put Revettear: An Item Shop Tale above any other similar dungeon crawlers due to the characters and how they interact and develop throughout the game. (...also I just realized how long that last sentence is and apologize profusely...all the brackets made it hard to keep track)

So yeah...that's a thing...forgot where I was going...make up your own ending...cause interactive elements are cool.

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